

Interactive Training Rooms
& e-Class Rooms
technology meets learning
transform the learning process both in Training rooms and e-class rooms
Interactive training technology is transforming the learning process both in classrooms and corporate training rooms, and for both instructors and learners. This is leading to a quiet but powerful transformation of learning processes — which are becoming more collaborative, flexible and interactive.

WHAT WE DO
Creating powerful hybrid-learning environments.
TheUrgy Interactive Training Rooms help institutions and faculty leverage this technology to meet growing student and trainee expectations. These training rooms can help both specialised learning institutions and corporates with training needs to significantly raise the effectiveness of their training programmes and initiatives.

Adaptable classrooms for changing needs
Flexible classroom technologies can be blended to create immersive experiences for in-person, remote, and hybrid learning

Remote Learning/Teaching and live streaming
Rooms can be equipped to cater to students or teachers who need to participate in sessions remotely without any drop in quality

Better audibility for better learning
Powerful networked audio systems allow teachers to move naturally around the room and be heard clearly and students to join the conversation
advantages
Benefits of Interactive Training Rooms for Businesses
Take classrooms anywhere
Employ innovative tools to enhance learning experiences and improve learning access. Leverage the power of digital content to enhance the learning experience Increase ROI by implementing distance education or training Meet and exceed changing student expectations and evolving learning needs
Integrate adaptable technologies
Flexible connectivity interfaces can quickly be adapted for various collaborative applications High quality large displays that can provide crisp, clear images for content and video Wireless media sharing, backed up by convenient connectivity interfaces for content sharing Video conferencing via software/hardware codecs and high-quality mics, speakers, and cameras

